#Mission Info

$Version: 0.10
$Name:  XSTR("Brimstone 1", -1)
$Author: Starman/Tolwyn/KeldorKatarn
$Created: 03/26/06 at 10:42:26
$Modified: 07/07/09 at 02:26:26
$Notes:
Programmed by Michael <Starman> Pretlii and Anton Romanyuk, Story by Nick Hu and Brain <Viper61> Swift
tweaked by Vid$End Notes:

$Mission Desc:
 XSTR("Wing Commander Saga , Hermes Campaign, Mission 1
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4456450

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 103073.484375, 21975.562500, -52597.535156
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.045002, 0.998987,
	0.000000, -0.998987, -0.045002

$Starting wing names: ( "Alpha" "BravoX" "CharlieX" )
$Squadron wing names: ( "Alpha" "BravoX" "CharlieX" "DeltaX" "EchoX" )
$Team-versus-team wing names: ( "Alpha" "ZetaX" )

$Skybox Model: sky_brimstone.pof

$AI Profile: SAGA RETAIL

#Sexp_variables

$Variables:
(
		0		"AutoNavCamera"		"0"		"number"
		1		"AutoNavCamTime"		"10"		"number"
		2		"AutoNavCapshipSpeed"		"40"		"number"
		3		"AutoNavDirX"		"0"		"number"
		4		"AutoNavDirY"		"0"		"number"
		5		"AutoNavDirZ"		"1"		"number"
		6		"AutoNavFighterSpeed"		"65"		"number"
		7		"AutoNavPhase"		"0"		"number"
		8		"AutoNavTime"		"0"		"number"
		9		"CamSpeed"		"0"		"number"
		10		"EscortBravo"		"0"		"number"
		11		"EscortCap1"		"0"		"number"
		12		"EscortCap2"		"0"		"number"
		13		"EscortCharlie"		"0"		"number"
		14		"PlanetSizeAfter"		"200"		"number"
		15		"PlanetSizeBefore"		"150"		"number"
		16		"PlanetVariable"		"0"		"number"
		17		"TauntTimer"		"0"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("Welcome to the TCS Hermes

This is Captain Moran. For those pilots and crew joining the Hermes from various venues, welcome aboard. For those from the Wellington, our condolences for the loss of your vessel. She was a good ship.
You join four thousand of the finest crew and pilots anywhere in the Terran fleet. With nine combat squadrons and six escorting warships, the Hermes battlegroup is one of the most powerful strike groups in the Vega Sector.
Our battle record and reputation speak for us. Our comrades respect us, our enemies fear us.", -1)
$end_multi_text
$Ani Filename: h_10_command_ani_02.ani
+Wave Filename: h_01_captain_moran_01.ogg

$Stage Text:
 XSTR("The Front Line

I do not know what the news networks have been broadcasting, but I will be frank you, the War is at a stalemate. The Navy has been forced to deploy outdated light carriers to the front in an effort to replace the losses sustained recently, most notably among them, the carriers lost during the Battle of Earth.
Being one of the few Confed fleet carriers in this quadrant, we make a big and juicy target. Needless to say, the Kilrathi have placed a high priority on the destruction of our carrier. They enjoy an overwhelming numbers advantage in fighters of all classes and capital ships. The Kilrathi have the upper hand, and they know it.", -1)
$end_multi_text
$Ani Filename: h_10_command_ani_02.ani
+Wave Filename: h_01_captain_moran_02.ogg

$Stage Text:
 XSTR("Shadowing

During the past two weeks, we've been in the Cheng-Du system battling a Kilrathi battlegroup centered around the heavy carrier KIS Gapth'rak. During our skirmishes, we have taken out a heavy cruiser, two destroyers and half of her fighter complement. We've also put three torpedoes into the Gapth'rak, forcing her to retreat back to a Kilrathi naval base. We're now in the Brimstone system, to hunt down a few Kilrathi raiders.
Sadly at 0414 hours today, Rear Admiral Callahan, our battlegroup commander, succumbed to injuries he received during the last attack on our ship. Funeral proceedings will be announced at a later date. We can all honor his memory by continuing to carry out our duties effectively and efficiently, always a point of pride for Admiral Callahan.", -1)
$end_multi_text
$Ani Filename: h_10_command_ani_02.ani
+Wave Filename: h_01_captain_moran_03.ogg

$Stage Text:
 XSTR("Reinforcements

One more thing. A note to the current members of the 811th Blood Hounds. Colonel Walker has appointed Major Kenny Baws to your vacant squadron leader position. Even our most experienced pilots will no doubt learn much under the tutelage of such a decorated combat veteran.
Moran out.", -1)
$end_multi_text
$Ani Filename: h_10_command_ani_02.ani
+Wave Filename: h_01_captain_moran_04.ogg

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Dralthi IV
$Alt: Darket

#end


#Callsigns:
$Callsign: Sandman
$Callsign: Greywolf
$Callsign: Viper
$Callsign: Catkiller
$Callsign: WB RS 3
$Callsign: SH RS 3
$Callsign: SH RS 4
$Callsign: SH RS 5
$Callsign: SH RS 6
$Callsign: WB RS 4

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"KIF-6 Bloodfang"	5
)

+Weaponry Pool: (
	"Ion"	15
	"Laser"	16
	"Mass Driver"	16
	"Meson"	15
	"Neutron"	15
	"Particle"	17
	"Photon"	15
	"Plasma"	15
	"Reaper"	100
	"Tachyon"	100
	"Dust"	100
	"Repear"	101
	"Demolisher"	100
	"Cloudburst"	100
	"Quantum"	100
	"Phased Plasma"	100
	"Pulsar"	100
	"Ionic Pulse"	100
	"Electron"	100
	"Volt"	100
	"Flux"	100
	"Railgun"	100
	"Dart Dumbfire"	500
	"Pilum FF"	500
	"Javelin HS"	500
	"Spiculum IR"	494
	"Porcupine"	100
	"Lance Torpedo"	500
	"Spike"	100
	"Fang"	4
	"Claw"	12
)

#Objects		;! 1 total

$Name: Alpha 1		;! Object #0
$Class: KIF-6 Bloodfang
$Callsign: Sandman

$Team: Friendly
$Location: 12.000000, -8.000000, 100.000000
$Orientation:
	0.999988, 0.000000, 0.004919,
	0.000056, 0.999936, -0.011312,
	-0.004918, 0.011312, 0.999924
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 80 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "no-departure-warp" "invulnerable" )
+Flags2: ( "no-subspace-drive" )
+Respawn priority: 0
+Orders Accepted: 64		;! note that this is a bitfield!!!
+Group: 0
+Score: 15
+Persona Index: 0

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( true ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( "no-departure-warp" )

#Events		;! 0 total


#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 0
$Ambient light level: 7895139

$Bitmap List:
$Sun: SunG5
+Angles: 0.122173 0.034907 0.541052
+Scale: 0.915000
$Starbitmap: planet07
+Angles: 0.000000 3.490656 5.899208
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: More Patrols
$Briefing Music: Brief1

#End

